pretty awsome- only 2 things bohther me- the head should do something else- oit looks like hes trying to stay at the same hight as it begins which looks weird- and there is something not smooth in the cycle
@00:06I agree with the other deviant, it seems like the back legs fly too far. I'd also say fix the right foreleg as it seems to be skewed a bit in ward as opposed to the left which goes to the outside of the back legs as they comes in to complete the gait.
1. The back legs fly up too high in the run, the way youve animated the werewolf seems to be trying to kick up clumps of dirt beind it When an animal runs it tends to push foward
2. the body and limbs feel very static, it dosnt seem like the character has any weight to it
the hind legs dont seem to have an accurate loop in the curve editor, so their sliding foward when they should hit the ground, remain static, and then push back when the animal is using its muscles to move foward
the front limbs feel very robotic to me, the wrists dont move up enough to prepair to recieve the foward motion of the mass of its body, and the arms remain in a bent position instead of extending out to prepair for the impact of the ground.
one way to help fix this is to offset the time of one limb so it hits the ground first and help feel more organic
you currently have the left arm flying higher then the right, but they both are hitting the ground at the same keyframe
more shoulder extention will help as well
3. curve editing
try experimenting with the different types of weighted tangents in the curve editor to see how they change the overall animation and other aspects of it.
and dont be afraid to delete keyframes where they arnt needed
the left arm is very jiggy when it pulls back, this could be because there are too many keyframes on that controler and it is freeking out
what i lerned from my character animation instructor Floyd Bishop, Main animator for freerealms SOE: "The fewer keyframes you use for a single action the better and more believable the result"
@00:08Wow thanks, that is a weighty response. You do seem to know what you are talking about. The main body of animation is eighteen frames long and it has been looped in After Effects. There are a couple of issues that I am aware of as its still a W.I.P.