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:iconprinsipianteforever:
prinsipianteforever Featured By Owner Jun 28, 2012  Student General Artist
@00:08realistic
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Some more werewolf animation, but this time with added fur..
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:iconaliens218:
Aliens218 Featured By Owner Nov 17, 2013
Think you can put this in Skyrim? It would be really cool! :)
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:iconmuttleymark:
muttleymark Featured By Owner Nov 19, 2013  Professional Digital Artist
I have no idea, how to go about it tho???
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:iconaliens218:
Aliens218 Featured By Owner Nov 24, 2013
Oh, okay. Would you mind sending me the animation? A friend of mine can put it in game, if you're curious about the mod, I can send you a video of the mod.
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:iconmuttleymark:
muttleymark Featured By Owner Nov 26, 2013  Professional Digital Artist
It would be great if you send me the video link pls. that would be fab.
I dont think the Maya file would be be exportable coz of the rig used.

Cheers.
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:iconaliens218:
Aliens218 Featured By Owner Nov 27, 2013
Alrighty.
There 'yah go! And ah..
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:iconmuttleymark:
muttleymark Featured By Owner Nov 29, 2013  Professional Digital Artist
Okay cool. ta very much.
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:iconaliens218:
Aliens218 Featured By Owner Nov 29, 2013
You're welcome! :)
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:iconomer88:
omer88 Featured By Owner Mar 26, 2013
pretty awsome- only 2 things bohther me- the head should do something else- oit looks like hes trying to stay at the same hight as it begins which looks weird- and there is something not smooth in the cycle
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:iconmuttleymark:
muttleymark Featured By Owner Mar 27, 2013  Professional Digital Artist
Hi there..
Thanks for the imput, but I have no further plans to do any amends to this particular animation..
Just tooo much other stuff to do. Cheers.
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:iconomer88:
omer88 Featured By Owner Mar 27, 2013
yea thats for certain :]
just notes for future works i guess :]
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:icondas53:
das53 Featured By Owner Oct 12, 2012
wow nice work...am currently developing a mmorpg with other teammates, and we could use your skill on out team
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:iconprinsipianteforever:
prinsipianteforever Featured By Owner Jun 28, 2012  Student General Artist
@00:08realistic
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:iconzsofi14:
Zsofi14 Featured By Owner Jun 25, 2012
@00:08Wow really cool. Nice work. It looks like the werewolfs in Dragon Age: Origins :D
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:iconmuttleymark:
muttleymark Featured By Owner Jun 25, 2012  Professional Digital Artist
@00:08Thanks. I have never played that game? any good?
I was sort of going for a underworld werewolf style, originally.
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:iconzsofi14:
Zsofi14 Featured By Owner Jun 25, 2012
@00:08It"s cool anyway. :)
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:iconunh0lysa1nt:
Unh0lysa1nt Featured By Owner Jun 24, 2012  Hobbyist Digital Artist
That was good, I need to enhance my understanding of animation to do something like that
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:iconmuttleymark:
muttleymark Featured By Owner Jun 24, 2012  Professional Digital Artist
Glad you like.. thank very much...
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:iconifreek:
ifreek Featured By Owner Jun 23, 2012  Hobbyist Traditional Artist
@00:06I agree with the other deviant, it seems like the back legs fly too far. I'd also say fix the right foreleg as it seems to be skewed a bit in ward as opposed to the left which goes to the outside of the back legs as they comes in to complete the gait.
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:iconmuttleymark:
muttleymark Featured By Owner Jun 24, 2012  Professional Digital Artist
@00:06Its now been ammended..
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:iconifreek:
ifreek Featured By Owner Jun 24, 2012  Hobbyist Traditional Artist
@00:06Congrats. :3
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:iconaracelicasandra:
ARACELICASANDRA Featured By Owner Jun 23, 2012
@00:08Hi again! Exelent again! =D xD Nice worrrk ^^ :+fav:
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:iconmuttleymark:
muttleymark Featured By Owner Jun 25, 2012  Professional Digital Artist
Thankss
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:iconvolst-master:
Volst-Master Featured By Owner Jun 23, 2012   Digital Artist
@00:08so far so good :D

some issues you can work on though

1. The back legs fly up too high in the run, the way youve animated the werewolf seems to be trying to kick up clumps of dirt beind it
When an animal runs it tends to push foward

2. the body and limbs feel very static, it dosnt seem like the character has any weight to it

the hind legs dont seem to have an accurate loop in the curve editor, so their sliding foward when they should hit the ground, remain static, and then push back when the animal is using its muscles to move foward

the front limbs feel very robotic to me, the wrists dont move up enough to prepair to recieve the foward motion of the mass of its body, and the arms remain in a bent position instead of extending out to prepair for the impact of the ground.

one way to help fix this is to offset the time of one limb so it hits the ground first and help feel more organic

you currently have the left arm flying higher then the right, but they both are hitting the ground at the same keyframe

more shoulder extention will help as well

3. curve editing

try experimenting with the different types of weighted tangents in the curve editor to see how they change the overall animation and other aspects of it.

and dont be afraid to delete keyframes where they arnt needed

the left arm is very jiggy when it pulls back, this could be because there are too many keyframes on that controler and it is freeking out

what i lerned from my character animation instructor Floyd Bishop, Main animator for freerealms SOE: "The fewer keyframes you use for a single action the better and more believable the result"

:D
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:iconmuttleymark:
muttleymark Featured By Owner Jun 23, 2012  Professional Digital Artist
@00:08Wow thanks, that is a weighty response. You do seem to know what you are talking about. The main body of animation is eighteen frames long and it has been looped in After Effects. There are a couple of issues that I am aware of as its still a W.I.P.
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:iconluned13:
Luned13 Featured By Owner Jun 23, 2012  Student Interface Designer
@00:08maya?
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:iconmuttleymark:
muttleymark Featured By Owner Jun 24, 2012  Professional Digital Artist
@00:08Oh yes Maya. My favorite 3d Application .
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